AI Insights · Timothy · October 2025
Top Boxing Games on Android in South America Q3 2025
Explore the performance trends of the top boxing games on Android in South America during Q3 2025, featuring weekly downloads, revenue, and active users.
In the third quarter of 2025, the top boxing games on the Android platform in South America showed varied performance in terms of downloads, revenue, and active users. This data, sourced from Sensor Tower, provides insights into the trends observed during this period.
I, The One — Fun Fighting Game by CASUAL AZUR GAMES demonstrated a fluctuating trend in downloads, peaking at approximately 62.8K in mid-September. Revenue for the game showed a slight dip initially, but it experienced a notable increase towards the end of the quarter, reaching about $99. Weekly active users remained relatively stable, with a slight increase reaching around 156.5K by late August.
Boss Fight from BoomBit Games had a consistent rise in active users, climbing from 778K to nearly 997K by the end of September. Downloads, however, showed a decline mid-quarter, with numbers dropping to approximately 28.3K before rebounding slightly. Revenue remained modest, with a gradual increase, peaking at $38 in the last week of September.
Real Boxing 2 by Vivid Games S.A. experienced steady revenue, maintaining around $256 towards the end of the quarter. Its downloads decreased over the period, starting at 47.1K and finishing at about 23.3K. Active users showed a downward trend, with a significant drop to around 40.2K in early September.
Kung Fu GYM: Fighting Games by Next Hope saw a peak in downloads early in the quarter, reaching over 20.7K in July before declining. Active users fluctuated slightly, remaining around 198K by the end of September. Revenue was minimal but saw a small increase, ending at $17 in the final week.
Real Boxing – Fighting Game also from Vivid Games S.A. had consistent weekly downloads, averaging around 10.3K towards the end of the quarter. Revenue showed a gradual increase, peaking at $50 in late September. Active users remained stable, with minor fluctuations around 22.1K.
For more detailed insights into these trends and their implications, visit Sensor Tower's platform.